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Souls-Like RPG

SoulsLikeImage.png

This is an RPG meant to resemble the Dark Souls game made in Unreal Engine 5. The Player, AI, leveling system, bonfire system, and the combat was made by me. This project was made in blueprints, and the assets were found through the Unreal Engine Store.

Player and AI have similar functionality, where movement, animation and combat is roughly the same and replicable.
The AI has a behavior tree to decide what to do, and takes the players location into account when trying to make an attack choice. 

The Leveling system is a DataTable that increases the players stats whenever they hit a certain level threshold.

The Bonfire system resets any dead enemies, sets the players health back to full, and allows the player to level up if they have the right amount of souls. 

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